http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3 Product: Wine Version: 1.1.18 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: anarchic.teapot@gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement: OS: ubuntu jaunty arch: intel quad core extreme gfx: geforce 9600 gt driver: nvidia 180.44 wine: 1.1.18
regedit settings: Current_user/Software/Wine/Direct3D "DirectDrawRenderer"="gdi" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "SoftwareEmulation"="enabled" "UseGLSL"="enable" "VertexShaderMode"="hardware" "VideoDescription"="NVIDIA GeForce 9600 GT" "VideoDriver"="nv4_disp.dll" "VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here: http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine, outdoors (in both cyrodiil and wasteland) have corrupted area: missing floor and terrains and corrupted trees. it's not always true though, i just need to walk for a little while 1 or 2min and i will encounter such area. if i save and exit the game, and then reload the are is displayed correctly, then i walk around for a while and then i find another corrupted area. (see screenshot)
tnx for your attention