http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures Product: Wine Version: CVS/GIT Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: sm@kleinreich.de CC: stefandoesinger@gmx.at
Created an attachment (id=7937) --> (http://bugs.winehq.org/attachment.cgi?id=7937) Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b where the changes to vertex-stuff fix another Bug (9551) in UFO:ET, but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible, if I move some Soldier or the Map itself, soldiers get visible and the landscape flickers visible sometimes. I think maybe it is one of the new commits to vertex-stuff, so I decide to put Stefan in CC - if I'm wrong, sorry for that. Look at the provided Screenshot to see how the Issue looks, if you need a working (from wine-0.9.44) Screen look into AppDB. I don't attach the d3d-traces, because of huge logsize and I don't know where to start - how to limit output to the nessecary details?