https://bugs.winehq.org/show_bug.cgi?id=56523
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- I fear this one may be ultimately unfixable without being able to invent a GL extension. As far as I can tell, it crashes because we try to create a GL_RGBA8_SNORM view on a texture buffer, which isn't legal in GL. I guess this works, or at least doesn't crash, normally, but with bindless textures it triggers a crash inside of radeonsi.
Maybe we should just revert the ARB_bindless_texture support. It seems to generally cause more problems than it fixes, and the problems it does fix are universally going to be fixed by the Vulkan backend anyway...