https://bugs.winehq.org/show_bug.cgi?id=33769
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #11 from Christian Costa titan.costa@gmail.com --- wine-10.3-101-g245d3230271 ubuntu 22.04
Works fine with native d3dx9_27. With builtin the game gets stuck with the output:
0024:fixme:win:NtUserFlashWindowEx 0xc4f90c - semi-stub 0124:err:winediag:wined3d_dll_init Using the OpenGL renderer. 0124:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0124:fixme:d3d:wined3d_device_set_software_vertex_processing device 01B505A8, software 0 stub! vkd3d:0124:fixme:preproc_yyparse #line directive. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000.
With d3dcompiler_27, the following line is not printed: vkd3d:0124:fixme:preproc_yyparse #line directive.