https://bugs.winehq.org/show_bug.cgi?id=44375
--- Comment #11 from mirh mirh@protonmail.ch --- (In reply to Kai Krakow from comment #10)
Pulseaudio just uses the OS defaults...
Sorry, I hadn't understood that we weren't talking about the actual defaults for shm-size-bytes, but instead.. I guess some whatever linux default for /dev/shm.
I also found this interesting thing, while looking at their docs btw https://www.spinics.net/lists/pulse-audio/msg24979.html
... Anyway, I'm told mass effect 1 frequently hits memory issues. Using OpenAL (which wine passthrough to native openal-soft) might have something to do with it, considering AFAIU it's far less "sparing with channels" than other APIs. Forcing the game dlls own software stereo renderer is reported to make things better indeed.
p.s. you should make slightly clearer in your repo that a "32-bit user" means _of applications_ not the OS/kernel