http://bugs.winehq.org/show_bug.cgi?id=19065
Summary: 3dmark06: shader doesn't compile with arb shader backend Product: Wine Version: unspecified Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: kgbricola@web.de CC: stefandoesinger@gmx.at
Created an attachment (id=22000) --> (http://bugs.winehq.org/attachment.cgi?id=22000) part from the +d3d_shader log, where the compilation fails
A shader in 3dmark06 fails to compile with the arb shader backend.
Attached is the part of the +d3d_shader log which shows the failing shader.
To run 3dmark06 you need a hack for the pointsize (pCaps->MaxPointSize = 64.0f;).