http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #52 from Tobias Jakobi liquid.acid@gmx.net 2008-07-24 13:02:23 --- Latest git master snapshot:
It's even worse (tested with ORM=fbo). Now even PPE=medium does emit these messages I already mentioned in comment #48. Screen doesn't go black though. PPE=high also does emit these messages, but screen is black there.
I figured out that this message block is emitted in PPE=high mode each time a frame is rendered (you still see the HUD so you know when the screen should be updated):
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x1456a8) WINED3DFMT_X8R8G8B8 800x600 fixme:d3d:check_fbo_status Depth attachment: (0x1513d8) WINED3DFMT_D24S8 800x600 fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glUseProgramObjectARB @ glsl_shader.c / 3446 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x3ef04f8) WINED3DFMT_A8R8G8B8 800x600 fixme:d3d:check_fbo_status Depth attachment: (0x3ef0618) WINED3DFMT_D24S8 800x600 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5130 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x3ef04f8) WINED3DFMT_A8R8G8B8 800x600 fixme:d3d:check_fbo_status Depth attachment: (0x3ef0618) WINED3DFMT_D24S8 800x600 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5130 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x3ef04f8) WINED3DFMT_A8R8G8B8 800x600 fixme:d3d:check_fbo_status Depth attachment: (0x3ef0618) WINED3DFMT_D24S8 800x600
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glDrawElements @ drawprim.c / 269 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x3ef04f8) WINED3DFMT_A8R8G8B8 800x600 fixme:d3d:check_fbo_status Depth attachment: (0x3ef0618) WINED3DFMT_D24S8 800x600 (repeats a lot)
fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 572 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd) fixme:d3d:check_fbo_status Color attachment 0: (0x3ef0c30) WINED3DFMT_A8R8G8B8 800x600 fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 572 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 920 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glCopyTexSubImage2D @ surface.c / 943