http://bugs.winehq.org/show_bug.cgi?id=7643
--- Comment #43 from Alan J Richardson ajrich@earthlink.net 2007-09-04 07:40:20 --- It is my subjective impression that the crash occurs less frequently when the "fidelity" setting is medium rather than low, especially when shields are in play. I've taken to using medium fidelity despite the fact that it causes chunks of the terrain to not be rendered. (enabling GLSL fixes this for some, but not for me)