https://bugs.winehq.org/show_bug.cgi?id=34348
Aaron Plattner aplattner@nvidia.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aplattner@nvidia.com
--- Comment #34 from Aaron Plattner aplattner@nvidia.com --- Just in case it's gotten lost over the years, I wanted to reiterate that the correct fix for this is for Wine to use RandR 1.2's transforms to achieve the scaling it wants rather than hoping the monitor has the timings it expects, or relying on RandR 1.1's implicit scaling.