http://bugs.winehq.org/show_bug.cgi?id=30958
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com 2013-09-02 15:42:39 CDT --- (In reply to comment #3)
It seems I changed the offscreen renderer to backbuffer to work around another issue with another game (gives me a black screen with GLSL off and an increased PGMSIZE).
I set that back to fbo and it seems to be rendering fine with the increased shader size limit; I can see the ground, trees, various particle effects and the player...
Since cf12f51b1520546dc855e8e8e43135a06e7a0cbf (which is in Wine 1.5.25 and newer) we're dynamically extending the shader buffer as needed so the game should work out of the box. Can you please retest?