http://bugs.winehq.org/show_bug.cgi?id=11227
--- Comment #9 from Athrun samurai_no_densetsu@yahoo.es 2008-07-09 07:17:02 --- Comparing logs done with WINEDEBUG=+d3d I found some difference between fast and slow plugins there:
A couple of plugins (Vodoo 1-2 D3d v4 and D3d i740 windows 98) seems to do vertex declaration thru the graphic card, indeed are lighting fast and almost problem free.
While the rest D3D plugins drops the following:
trace:d3d_draw:drawStridedSlow Using slow vertex array code trace:d3d_draw:drawStridedSlow glEnd and previous calls call ok drawprim.c / 572
And their fps rate drops to less than one frame/second when a torch, candle or fire becomes visible on the screen.
Should I assume that drawStridedSlow is some kind of software vertex rendering that is slow?