https://bugs.winehq.org/show_bug.cgi?id=39513
Bug ID: 39513 Summary: Desperados: input lag after resuming from pause Product: Wine Version: 1.7.53 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dinput Assignee: wine-bugs@winehq.org Reporter: alessandro.pezzoni@runbox.com Distribution: ---
Created attachment 52652 --> https://bugs.winehq.org/attachment.cgi?id=52652 Sample savegame (to avoid cutscenes)
While playing "Desperados: Dead or Alive" all input will lag for a few seconds after loading a saved game or resuming the game from the pause menu. It looks like all input is cached during that time and then executed all at once.
The issue can be reproduced with the demo, obtainable from the Internet Archive [1]:
1. Install the demo in a clean prefix; 2. (Optional) Copy the attached savegame folder to "Desperados Demo/Game/Data"; 3. Start the demo; 4. Load the savegame from 2. or start a new game; 5. Press "Esc" and click "Continue"; 6. Moving the mouse or pressing a keyboard shortcut will have no effect for a few seconds.
I've tested this issue on Arch Linux with wine stable 1.7.53 and with the current git head, wine-1.7.53-183-g12111d8.
[1]: https://archive.org/download/desperadosDemo/desperadosDemo.rar sha1: 3c07da95cdc6807b9c08ff3d17de64790c08ec07