http://bugs.winehq.org/show_bug.cgi?id=26697
--- Comment #3 from GyB gyebro69@gmail.com 2011-04-10 04:50:06 CDT --- Created an attachment (id=34025) --> (http://bugs.winehq.org/attachment.cgi?id=34025) backtrace generated by winedbg
Maybe the bug reporter misunderstood the question in comment #1 ? At least I can reproduce the problem in the demo as well as with my retail cd version of the game. I've used the demo for testing: http://www.fileplanet.com/11317/10000/fileinfo/F-22-Raptor-Demo
The game hangs when you select a mission (or campaign) from the menu. The problem occurs whether I choose ALSA or OSS in winecfg (I have no Pulseaudio). I can reproduce the problem in 0.9.33, too (compiled on my current system).
Workaround: disable audio in winecfg (missions load fine with disabled audio).
Fedora 14 32 bits Kernel 2.6.38.2 Nvidia GeForce 250 / driver 260.19.36 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
Tigerwolf, can you reproduce the problem in the demo as well? (see link above)