http://bugs.winehq.org/show_bug.cgi?id=26129
Summary: ddraw/visual tests show a memory leak under valgrind Product: Wine Version: 1.3.13 Platform: x86 OS/Version: Linux Status: NEW Keywords: download, source, testcase Severity: minor Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
84 bytes in 1 blocks are definitely lost at notify_alloc (heap.c:254) by RtlAllocateHeap (heap.c:1701) by d3d3_CreateViewport (ddraw.c:4629) by D3D3_ViewportClearTest (visual.c:2163) by func_visual (visual.c:3105) by run_test (test.h:556) by main (test.h:624)
also what may be a Mesa leak: 44 bytes in 1 blocks are definitely lost at malloc (vg_replace_malloc.c:236) by realloc (vg_replace_malloc.c:525) by ??? (in /usr/lib/libGL.so.1.2) by ??? (in /usr/lib/libGL.so.1.2) by drawStridedFast (drawprim.c:47) by drawPrimitive (drawprim.c:718) by IWineD3DDeviceImpl_DrawPrimitiveUP (device.c:4926) by IDirect3DDeviceImpl_7_DrawPrimitive (device.c:3446) by IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup (device.c:3459) by offscreen_test (visual.c:727) by func_visual (visual.c:3089) by run_test (test.h:556) by main (test.h:624)