http://bugs.winehq.org/show_bug.cgi?id=29907
--- Comment #1 from Dmitry Timoshkov dmitry@baikal.ru 2012-02-15 23:33:52 CST --- 8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit commit 8692ff48a953f368860967c1141ec875adba9aaf Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jan 20 00:36:26 2012 +0100
wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be the current render target. In particular, this patch prevents needlessly bouncing the surface between the CPU and the GPU when the application does e.g. multiple colorkeyed blits to the current render target to draw a HUD.
:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779 cb294d3ecc22aa2285a5c78b9e74747523da8014 M dlls