http://bugs.winehq.org/show_bug.cgi?id=15798
--- Comment #1 from Dirk Mittler mdirk@sympatico.ca 2008-10-27 12:11:16 --- Useful Information: According to my 3D Game Studio manual, linefeeds can be given within a string of text as a single \n character. This could actually be causing the problem, since the Windows default is cr-lf.
And the damaged text does not wrap to the beginning of the line, just because a newline character was given. It appends the next line, and then wraps back to the beginning, when the maximum extent of the text area is reached, in assigned X-coordinates on the screen.