http://bugs.winehq.org/show_bug.cgi?id=18040
--- Comment #5 from Austin English austinenglish@gmail.com 2009-04-14 11:04:54 --- (In reply to comment #4)
latest commits i think it were d3d commits made on 2009-04-10 introduced this bug, i remember i compiled trunk from source on 2009-04-08(wednesday) or 2009-04-09(thursday) and by then mass effect was still functioning fine. it broke for me when i compiled tagged 1.1.19 on friday evening.
hope that helps
We need the specific commit.