https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55472|0 |1 is obsolete| | Attachment #55473|0 |1 is obsolete| | Attachment #55474|0 |1 is obsolete| |
--- Comment #14 from cdbfoster@gmail.com --- Created attachment 55476 --> https://bugs.winehq.org/attachment.cgi?id=55476 wine 1.9.17 patched output
The patch moved things forward. The fullscreen window appears, and after loading for a bit, the Obduction and Unreal logos are displayed.
At that point, a window pops up with:
LowLevelFatalError [File:E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp][Line:227] Result failed at E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:139 with error E_INVALIDARG
Attached is the new log for this run, and following is the same output with the wine debug flags.