https://bugs.winehq.org/show_bug.cgi?id=48665
David Torok dt@zeroitlab.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dt@zeroitlab.com
--- Comment #7 from David Torok dt@zeroitlab.com --- (In reply to Andrew Wesie from comment #3)
Created attachment 66571 [details] Fix using ntdll-WRITECOPY staging patchset.
I used the existing ntdll-WRITECOPY staging patchset to hopefully fix Runeterra. Please test and report if it helps.
I had to make some improvements to the ntdll-WRITECOPY staging patchset because it has problems and was disabled by default.
Thanks for this Andrew, impressive work! :) The last remaining issue I see is that the gameclient seems to disconnect from the server, roughly every 3 minutes. (It's initiated by the client, because it seems to think the connection timed out, even though it did not as I confirmed to have received packets with a reverse proxy shortly before the timeout)