http://bugs.winehq.org/show_bug.cgi?id=29131
Bug #: 29131 Summary: MMH VI wind3d problem Product: Wine Version: 1.3.33 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: glzilla@free.fr Classification: Unclassified
Created attachment 37535 --> http://bugs.winehq.org/attachment.cgi?id=37535 crash log
Hello,
I'm able to launch Might & Magic Heroes VI to menu but unable to start a map. My config : amd64 on gentoo 64. wine 1.3.33 (32bits not 64). fglrx 11.8. ATI 5770. no winetricks used. all wine settings per default (only tried to change video memory but the same)
I know there is lots of problems with fglrx+glsl but the crash seems to be in d3d9 (wined3d_device_draw_indexed_primitive+0xd0) not in fglrx.
The game doesn't allow to disable fbo to backbuffer or disable glsl.
Maybe something i can try to help out. Thank you