https://bugs.winehq.org/show_bug.cgi?id=48096
--- Comment #12 from Paul Gofman gofmanp@gmail.com --- Thanks for the new log. It has definately progressed as now the application is successfully connecting to Secdrv through a special file, so service is definately started. Still I don't see anything from the other processes themselves, so it looks like your log was started recoding when some Wine processes were already booted. The following questions from my previous comment stay valid:
- How exactly do you start it? Do you run the game and record the log from Wine boot, without any Wine processes running before that?
- if you run it the same way as you made the last log, but without any debug flags, do you get 0x80000004 exception again? Or if not, what happens?
It also looks now that the final not processed crash we get is from Wine's kernel32 dll. Can you please attach your Wine's kernel32.dll.so, exactly the one which is used with game. I should be able to find where it crashes now, I cannot do that without your exact binary file, as I don't have any backtrace and won't be able to exactly reproduce your build.