http://bugs.winehq.org/show_bug.cgi?id=10557
Summary: HalfLife 2: grafic glitches on GF8600GTS when GLSL enabled Product: Wine Version: CVS/GIT Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: Helmut.henig@gmx.at
Created an attachment (id=9311) --> (http://bugs.winehq.org/attachment.cgi?id=9311) Output from stderr while running steam+hl2
Enabling GLSL on a GF8600GTS using the current stable drivers (100.14.23) and the current beta drivers (169.04) creates major grafic glitches in HL2. The font of the menu isn't visible (=or better said the menu itself isn't visible) and the grafic looks distorted (parts are drawn a bit wrong). This happens with HL2 and HL2:LC and HL2:Episode 1. Disabling GLSL (UseGLSL set to disabled) everything is rendered correctly. The output of wine shows many GL_INVALID_OPERATION (Log is attached).
Configuration:
CPU: AMD A64 X2 4600+ (S939) RAM: 3 GiB DDR GPU: nVidia Corporation GeForce 8600 GTS Sound: SB Audigy2 using Alsa OS: Arch Linux (64Bit) using a 32Bit 'chroot' for 32Bit applications (like wine) X: X.Org X Server 1.4.0, X Protocol Version 11, Revision 0 Kernel: 2.6.23-ARCH SMP PREEMPT