http://bugs.winehq.org/show_bug.cgi?id=10580
--- Comment #10 from Ambro ambro@b4ever.net 2008-03-19 10:23:54 --- Unfortunately I was unable to get this running under Wine becouse of network/DirectPlay problems. However I can reproduce the bug with this beta under Windows using Wine's d3d dlls. Under Windows, it only seems to start with dlls compiled from current git (0.9.56 hangs the game on start). To allow the game to run, you need to set OffscreenRenderingMode=fbo and select static lightning in the game (to prevent it from crashing). Shadow corruption can then be noticed if you host a game. The corruption was gone after setting UseGLSL=disabled and reverting "Hardcode local constants in ARB shaders if possible.".