http://bugs.winehq.org/show_bug.cgi?id=19897
Summary: d3d10/dxgi: device.ok crashes on MacOS X (InitAdapters/glGetString) Product: Wine Version: 1.1.28 Platform: PC OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
Test results for my build of wine-1.1.28 on Mac are currently online at http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_W...
As with 1.1.24, some d3d10/d3dxgi test crash while running winetest. Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.
The backtraces are all similar to: http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_os... =>0 glGetString() in wined3d 1 _X11DRV_wglGetProcAddress+0x2f() in winex11 2 _wglGetProcAddress+0x83() in gdi32 3 _InitAdapters+0x149() in wined3d 4 _WineDirect3DCreate+0x70() in wined3d It also affects 2 d3dx9 tests, as the test data shows.
The machine is running OSX.5.7 with nVidia 9400 graphics.