http://bugs.winehq.org/show_bug.cgi?id=26588
Summary: A Farewell to Dragons: water has incorrect textures Product: Wine Version: 1.3.16 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=33847) --> (http://bugs.winehq.org/attachment.cgi?id=33847) terminal output
Water is not rendered correctly in the game (no demo available). See attached screenshot.
As a side effect, character movement and scrolling the screen with the mouse become jerky when water is nearby. If I move my character away from the water (so water disappears from the screen and from the minimap) game speed/mouse movements suddenly return back to normal speed.
The following line is printed out by Wine continuously when water is in sight: err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4620
If I diverge from water, those lines cease to show up in the console.
Changing (lowering) the textures/shadows quality has no effect on the appearance of water.
Workaround: disable GLSL (it makes water appear correctly but the unusual slowdowns are still there.)
Fedora 14 Nvidia GeForce 250 / driver 260.19.36