https://bugs.winehq.org/show_bug.cgi?id=51127
Bug ID: 51127 Summary: Evil Twin go out of ram when gstreamer tries to load a inexistent file Product: Wine Version: 6.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winegstreamer Assignee: wine-bugs@winehq.org Reporter: andy86@fastwebnet.it Distribution: ---
Created attachment 69992 --> https://bugs.winehq.org/attachment.cgi?id=69992 Evil Twin wine output with +gstreamer until the game crash
I'm not sure if this is a wine bug or a game itself bug, but I haven't found any windows user who reports the problem on the web, so i think to report it here and then you will consider if it could be a defect in the wine code.
Anyway, the game has an audio file in its resources that probably has not been renamed correctly by the developers and when the game tries to load this file the amount of ram used starts to increase endlessly until the game crashes.
Looking at the log of wine with +gstreamer (see attached) it seems that wine enters in an endless loop trying to load the file until it finds it, that is never.
Trying to rename the file with the same name you see in the gstreamer log the amount of ram doesn't grow anymore and the game doesn't crash.