https://bugs.winehq.org/show_bug.cgi?id=42863
Guillaume Charifi guillaume.charifi@sfr.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |guillaume.charifi@sfr.fr
--- Comment #9 from Guillaume Charifi guillaume.charifi@sfr.fr --- (In reply to Józef Kucia from comment #1)
This is a known problem. Generally, GLSL doesn't provide a direct equivalent of sample_c_lz for cube, cube array and 2d array textures.
It's probably just plain wrong, but can't it be simulated by dot(textureGather(sampler, pos, refZ), vec4(0.25)) ?