https://bugs.winehq.org/show_bug.cgi?id=37579
--- Comment #21 from Nikolay Sivov bunglehead@gmail.com --- We try to have one report per Wine issue, not one per application that doesn't work, so we can track Wine progress looking at what was fixed. Also as it often happens applications suffer from several Wine bugs at once, one revealed after another one gets fixed.
Regarding this particular plugin I'm now getting texture creation failure in wined3d:
--- trace:d3d11:d3d10_device_CreateTexture2D iface 0x172776c, desc 0x32a244, data 0x32a238, texture 0x32a234. 12556 trace:d3d:wined3d_texture_create device 0x280f640, desc 0x32a138, layer_count 1, level_count 1, flags 0, data 0x32a238, parent 0x2851320, parent_ops 0x7d074cac, texture 0x2851338. 12557 warn:d3d:texture_init Dimensions (88x9064) exceed the maximum texture size. 12558 warn:d3d:wined3d_texture_create Failed to initialize texture, returning 0x8876086a. 12559 warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr 0x8876086a. 12560 warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr 0x80070057. 12561 err:d2d:d2d_bitmap_create Failed to create texture, hr 0x80070057. ---
This is a correct PNG resource size, used by application to draw gauge indicator arrow for example. Original report was for a general d2d inability to create/use particular render target type.