http://bugs.winehq.org/show_bug.cgi?id=58363
--- Comment #13 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Piotr Caban from comment #11)
There are also only 2 calls to _getcwd in your log (when the application starts). It's very unlikely that this function is causing the crash. Could you please confirm that regression test result is correct.
I will repeat the regression test tomorrow when I get home. There are occasions when the game hangs instead of crashing with something like 0194:err:sync:RtlpWaitForCriticalSection section 01420078 "../dlls/ntdll/heap.c: heap.cs" wait timed out in thread 0194, blocked by 0024, retrying (60 sec) But these are rarer than the crash.