https://bugs.winehq.org/show_bug.cgi?id=33770
--- Comment #13 from Wylda wylda@volny.cz --- Great Christian, now it looks the same way like on WinXP :c)
I stare at patch at comment 9 and trying to understand it. From the native d3dx9_36.dll you "borrowed" D3DXLoadSurfaceFromMemory(). That's what 1st and 2nd hunks are. But what trik is done by 3rd hunk - the "d3dxof.spec"?
Thank you again for your work Christian!