http://bugs.winehq.org/show_bug.cgi?id=22202
Summary: Dragon Age: Origins - gameplay is very glitchy (mostly black screen) Product: Wine Version: 1.1.41 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Created an attachment (id=27088) --> (http://bugs.winehq.org/attachment.cgi?id=27088) screenshot - wine
Attached screenshots illustrate the problem better.
Terminal output (slightly trimmed some more d3d_surface calls where the ... is): austin@midna:~/.wine/drive_c/Program Files/Dragon Age/bin_ship$ wine daorigins.exe fixme:win:EnumDisplayDevicesW ((null),0,0x526e2c8,0x00000000), stub! fixme:keyboard:RegisterHotKey (0x1021e,0,0x00000000,2C): stub fixme:win:EnumDisplayDevicesW ((null),0,0x526df88,0x00000000), stub! fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xbfe0ca8) : pBox=0x546e820 stub ... fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x153ce668) : pBox=0x546e820 stub fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet fixme:keyboard:UnregisterHotKey (0x1021e,0): stub