https://bugs.winehq.org/show_bug.cgi?id=44277
--- Comment #3 from kakurasan@gmail.com --- Created attachment 60115 --> https://bugs.winehq.org/attachment.cgi?id=60115 testcase for setting volume with ChangeVolumeSoundMem() in DX Library
(In reply to Fabian Maurer from comment #2)
I also noticed that, with builtin audio2 the battle music starts with full volume, while with native it fades in. Makes me think there is a problem with setting the volume.
Yeah, I tested ChangeVolumeSoundMem() and found this function doesn't work with builtin XAudio2, however, StopSoundMem() works with builtin XAudio2.