https://bugs.winehq.org/show_bug.cgi?id=49931
random-nick@mail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |random-nick@mail.com
--- Comment #2 from random-nick@mail.com --- Created attachment 70601 --> https://bugs.winehq.org/attachment.cgi?id=70601 terminal output of 64-bit version crash
present in 6.16
the game now crashes consistently before the valve logo appears while it's loading (this change seems to be from a game update instead of a wine update, since I tested a few times with 5.18)
it is apparently crashing due to an exception, that gets captured automatically which might be counterproductive since the backtrace in the minidump doesn't seem useful (the crash handler might be unwinding the stack before writing the minidump?)
there still seems to be some inconsistency in how much the loading animation runs before the game crashes, which along with the previous behaviour might point to some sort of race condition which is either causing the crash or is obscuring the problem
an additional note is that I'm running it with the -vulkan option, the d3d11 backend crashes in the same way but has some additional d3d11 fixmes in the output