http://bugs.winehq.org/show_bug.cgi?id=37073
Bug ID: 37073 Summary: Trees not rendered correctly in Far Cry 2 Product: Wine Version: 1.7.24 Hardware: x86 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com
Created attachment 49267 --> http://bugs.winehq.org/attachment.cgi?id=49267 terminal output
When anti-aliasing is enabled in the game options treetops look like flat, 2D objects. Changing the other game option <Real Tree> has no effect on the issue. With disabled anti-aliasing trees look good.
I can reproduce the problem with nouveau and the binary drivers too. Native d3dx9_36 was used to work around bug #22682
Disabling GLSL, orm=backbuffer doesn't make it better.
Fedora 20 Geforce 250 GTS / binary drivers 340.24