http://bugs.winehq.org/show_bug.cgi?id=14592
merlinbuege@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |merlinbuege@web.de
--- Comment #17 from merlinbuege@web.de 2012-05-31 06:48:53 CDT --- At first sorry for my bad english (I am german).
I get the same symptoms which rozwell described above when I run Soldat.
I am running Fedora 16 in 64bit edition with a NVIDIA GeForce GTS 250. Previously I worked with the default nouveau graphics driver for Fedora (which has improved a lot recently) and actually Soldat ran fine, except for sometimes a sound crash and a little graphical lag. First of all because the the graphical lag (sometimes - I think above all with many players and in online mode - there where black horizontal bars and a low FPS rate (4-10 FPS) at all) I wanted to try out the proprietary NVIDIA-driver for Linux - maybe Soldat would run faster with it ... So I installed the packages kmod-nvidia and xorg-x11-drv-nvidia-libs (the last one in 32bit!!), but the problems with Soldat are still there ... though it run with the NVIDIA driver at all and the sound problems are gone, too.
When I run Soldat from the terminal, I get many of these two messages: "fixme:d3d:resource_check_usage Unhandled usage flags 0x8." and "fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting." (much more of the second)
And it also appears that (as rozwell described) it belongs to the text rendering or something like that. So when the weapon menu shows up or bots are chatting and messages like "you killed blabla" are shown, Soldat lags and sometimes goes under 8 FPS. And when I press ESC for the game menu and it shows up, everything goes smoothly and there is no lag ...
// Fedora 16 64-bit 3.3.7-1.fc16.x86_64 // wine version 1.5.3-1 // NVIDIA Driver Version: 295.53
Also tried different settings in the Soldat Config and in the NVIDIA X Server Settings Center (like OpenGL --> high perfomance and so on).