http://bugs.winehq.org/show_bug.cgi?id=35847
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #14 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to DL from comment #13)
Could anyone weigh in on the memory issues with >=4096 ram specified. Is this an address space issue? I do feel in general that there are memory/crashing related issues that are starting to be exposed with higher end cards, that don't occur on Windows.
In general it might well be that libGL uses more addressing space with larger VRAM sizes, or something like that. If you get GL_OUT_OF_MEMORY errors that's probably the case.
About the >= 4GB issue, that's simply because we are using a 32-bit unsigned value to store the memory size in wined3d (see e.g. TextureRam in struct wined3d_adapter).