https://bugs.winehq.org/show_bug.cgi?id=40735
--- Comment #36 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 55177 --> https://bugs.winehq.org/attachment.cgi?id=55177 +relay,+msscript log (uncompressed 340 MB)
(In reply to Nikolay Sivov from comment #35)
AddObject() patch was committed, http://source.winehq.org/git/wine.git/commit/ 82c5d08acc3e1b07ab0d0f7ea425bf14e28c70da. So should we resolve this one, and open another for a crash? (I'm sure it will need more of msscript if it's actually using it).
Nikolay,
I lack of the skill necessary to find out what's going wrong in the attached +relay,+msscript log. It may be related to bug #15437: the game definitely uses that madcodehook thingy, but don't know what version of it. https://bugs.winehq.org/show_bug.cgi?id=15437#c39 (dated 2011) claims that current version of the MadCodeHook toolkit should be compatible with Wine.
Installing native msscript.ocx or even native jscript.dll results in the same access violation error message after start (just like with built-in msscript).
wine-1.9.15-27-g6e32b61