http://bugs.winehq.org/show_bug.cgi?id=19913
--- Comment #6 from Jörg Höhle hoehle@users.sourceforge.net 2010-01-19 14:12:50 --- Created an attachment (id=25797) --> (http://bugs.winehq.org/attachment.cgi?id=25797) d3d_shader+d3d_caps log from Geheimakte2, wine.git at SM2.0 commit
With i915 Intel graphics on Ubuntu Intrepid, the same SM2.0 commit causes Geheimakte2 Puritas Cordis to freeze screen and mouse immediately after the intro sequence (or when loading a scene), while audio finishes playing normally. The work around (also valid for 1.1.36) is to disable the pixel shader in winecfg.
"UseGLSL"="disabled" does not help here. The normal console log shows no error. The attached log was created without disabling the pixel shader (i.e. the app hung and was aborted with ^C).
Should I open a distinct issue for this bug as the MacOS/NVidia issue is certainly different from this Intel i915 on Linux one about Geheimakte2 (and from bug #19155)?