http://bugs.winehq.org/show_bug.cgi?id=32040
--- Comment #3 from DL dredgingthelake@gmail.com 2012-10-23 09:31:06 CDT --- (In reply to comment #2)
(In reply to comment #0)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
I suppose Matteo will want to look at this because the commit in question was supposed to fix something specifically in the ARB shader backend, but in principle this is not a supported configuration.
Yes, I understand it is unsupported. Still, it is around 10% faster than the GLSL backend on my system, so it would be nice if it was fixed.