http://bugs.winehq.org/show_bug.cgi?id=21165
atomic.quark@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |atomic.quark@gmail.com
--- Comment #31 from atomic.quark@gmail.com 2010-08-24 09:17:46 --- Just confirming that this bug still exists in wine 1.3.0. I'm using an NVIDIA GEFORCE GTS 360M w/ 1GB GDDR5 with the proprietary driver, version: 195.36.24 I have 4GB 1333 RAM and an i7 Q720. I get somewhere between 5 and 30 fps, though mostly on the lower end. While playable, it's just barely. Changing settings seems to have little to no effect (resolution, game/foliage/texture quality, etc) all seem to be independent of framerate, which makes me feel that there's a bottleneck not directly related to the rendering. Unfortunately, I know absolutely nothing about programming for Windows so even if I had the time I don't think I could do much, but I would love to help someone get this fixed. The slowdown seems to be the only problem for me (besides messed up outlines in cinematics), everything else appears to run fine.