http://bugs.winehq.org/show_bug.cgi?id=30833
--- Comment #1 from Andrew Eikum aeikum@codeweavers.com 2012-06-04 09:53:10 CDT --- Seems to be related to volume handling. If I stub the volume processing in dsound to a no-op, the music comes back. Before that patch, volume didn't apply to the type of samples that this game uses. I'll look into why this buffer's volume is being set to 0.