http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From greg87@online.de 2007-07-07 08:46 ------- Got lots of these(both arb and glsl): fixme:d3d:state_fog Implement table fog for foggy vertex shader
The graphics looks good with arb but I get the same ugly models in some cutscenes like Julian. With GLSL, parts of the sky do disappear and the people are not drawn at all.