http://bugs.winehq.org/show_bug.cgi?id=11354
--- Comment #22 from Colin Wetherbee cww@denterprises.org 2010-07-11 01:41:38 --- (In reply to comment #21)
Its only sever been sertan textures for me that mess up with Complex shader distance turn up. Some rock textures in Kunark Timorous Deep. Some Wall textures in Freeport. The ground texture in one of the suburbs of Freeport.
OK, I see it now. I've identified other spots with similar problems: the walls at the docks in Longshadow Alley (Freeport); Execution Plaza in West Freeport; and platforms in Kelethin.
This bug still exists, but it's better than it was before. :)