https://bugs.winehq.org/show_bug.cgi?id=43854
--- Comment #6 from azarus@posteo.net --- (In reply to Fabian Maurer from comment #5)
I think you got me wrong, you can use "apitrace trace wine witcher3.exe" to trace the opengl output that wine makes from the d3d11 calls. Just figured it'd make sense to rule out the graphics driver as issue.
I now have some traces, and I can replay them. I've added the output of a replay in an attachment.