https://bugs.winehq.org/show_bug.cgi?id=55231
Rémi Bernon rbernon@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rbernon@codeweavers.com
--- Comment #11 from Rémi Bernon rbernon@codeweavers.com --- The patch seems to mitigate the problem, at least in the same way it probably was before. When the automatic fullscreen window clipping isn't triggered, it should be after the
I think the main issue comes from Wine not using raw events unless it is clipping the cursor.
It looks like the game (or whatever input system it uses) detects a fullscreen window that covers the entire virtual screen, it doesn't bother clipping the cursor. When there are multiple screens or when the window is not fullscreen, the cursor is clipped explicitly.