https://bugs.winehq.org/show_bug.cgi?id=40846
--- Comment #4 from fjfrackiewicz@gmail.com --- I confirm that the game no longer crashes on this function since it is implemented. I do get this in the terminal in Wine-1.9.16-107-g882980c now:
fixme:d3dx:D3DX11CompileFromFileW filename L"../../../Engine/Shaders/StandaloneRenderer/D3D/SlateDefaultVertexShader.hlsl", defines (nil), include (nil), entry_point "Main", target "vs_4_0", sflags 0x8800, eflags 0, pump (nil), shader 0x60f2e0, error_messages 0x60f040, hresult (nil) stub.