http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse reaches border Product: Wine Version: 1.1.22 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving in either X or Y direction long before hitting the border. A little work-around (in desktop window mode) is to come back into the window at another location and try again ... and again. Sadly, this is not good enough e.g. for the in-game options menu where the CPU% goes high and I can't manage to move the mouse over the vsync scroller to disable it. Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on. Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug #18773 wine regsvr32 l3codecx.ax WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost nailed at the center of the virtual desktop (and CPU% went up).