http://bugs.winehq.org/show_bug.cgi?id=15137
Summary: Wine crashes when trying to play FEAR (MP3 issue) Product: Wine Version: 1.1.4 Platform: PC-x86-64 URL: http://i.download.idg.pl/fannef/c8d1cb3bb6a163870f7e0273 7774f6e8/48c1a003/cyberjoy/dema/f/fear/fearxp2_spdemo_en .exe OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: tsalacinski@gmail.com
Created an attachment (id=15846) --> (http://bugs.winehq.org/attachment.cgi?id=15846) FEAR output
When I was trying to launch FEAR: Perseus Mandate demo, everything went ok, until I've reached the game itself.
First of all - game wasn't starting at all, complaining about glsl bugs (it was just crashing). I've enabled the DX8 Shader option - forces to use DirectX 8 shaders. Problem went away. Game loads, can see the graphics without any single glitch, but when you stand up, the game crashes.
I can't reproduce problem with glsl, because even when I've enabled DX9 shaders, it still runs.
The output seems to be related to mp3 decoding (wine/dlls/winemp3.acm/layer3.c). It's VERY strange, because it contains non-ascii characters. The output looks like this on terminal and when I pipe it to the file.
I've grepped out the lines containing "glsl" keyword (because the output was ~2mb and it contained only GL_INVALID_OPERATION statements).
Disabling PulseAudio didn't help. The game seems to be crashing wine, I've had "Segmentation fault" error once.
Cheers, Tomasz Salacinski