http://bugs.winehq.org/show_bug.cgi?id=5299
--- Comment #14 from Igor Tarasov tarasov.igor@gmail.com 2008-06-24 16:02:45 --- Created an attachment (id=14328) --> (http://bugs.winehq.org/attachment.cgi?id=14328) wine-1.0 output on TRLE
BTW, download is available. http://www.tombraiderchronicles.com/vista/tr4_demo.html (TR 4 Demo) http://www.tombraiderchronicles.com/vista/trle.html (TRLE, uses the same engine, behaves similarly).
As Neils said, it no longer crashes, but behaves pretty werid. It all looks like the game is zoomed one hundred times, so that you just see few pixels rapidly changing as the camera moves. Attached is the wine output.
The most weird thing is that it behaves similarly in both software and hardware rendering modes...
Attaching wine output. There are few fixmes and 7 thousands of
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous