https://bugs.winehq.org/show_bug.cgi?id=49633
--- Comment #5 from rawfox rawfox@freenet.de --- This issue seems to be bound to hardware accelleration used by the launcher. When we pass Arguments to it, then there is no winmm error anymore.
Passed arguments are
`--use-gl=osmesa` or `--use-gl=--override-use-software-gl-for-tests`
to prevent the winmm error.
So this bug has a workaround now, but why doesnt it happen on Windows ? And why doesnt it it happen on wine, built on lower build systems ?!
Thanks go to gort818, who figured this out \m/